diff --git a/Group_game/game.py b/Group_game/game.py
index 1aa12a90e48d3f605dfbbec06a9f037e77930a32..0d230453c7650c51456104d4b50bb9717146a3d5 100644
--- a/Group_game/game.py
+++ b/Group_game/game.py
@@ -122,6 +122,9 @@ def print_menu(exits, room_items, inv_items):
     if item_winebottle in inventory:
         time.sleep(0.8)
         print('DRINK WINE to have a glass of wine')
+    if powered_torch in inventory:
+        print("REMOVE BATTERIES from TORCH to remove the batteries from the torch")
+        time.sleep(0.8)
     time.sleep(0.8)
     print("What do you want to do?")
 
@@ -171,7 +174,6 @@ def execute_drop(item_id):
 
 
 def time_taken():
-    time.sleep(0.1)
     current_time = datetime.now()
     time_taken = (current_time - start_time).total_seconds()
     minutes = time_taken // 60
@@ -289,6 +291,20 @@ def execute_command(command):
                 use_torch(current_room)
         else:
             print("use what?")
+    elif command[0] == "remove":
+        if len(command) > 1:
+            if command[1] == "batteries":
+                if len(command) > 2:
+                    if command[2] == "torch":
+                        remove_battery_torch()
+                    elif command[2] == "lock":
+                       "" # remove_battery_lock()
+                else:
+                    print("remove batteries from what?")
+            elif command[1] == "torch":
+                use_torch(current_room)
+        else:
+            print("remove what?")
     elif command[0] == "drink":
         if command[1] == "wine":
             drink_wine()
diff --git a/Group_game/level_1.py b/Group_game/level_1.py
index 50d98ca3a73b74b53d8f3f5bfbcb5f84bf579a5b..5e53bf438a7037b750c6cf6f71c903734b1fc5e1 100644
--- a/Group_game/level_1.py
+++ b/Group_game/level_1.py
@@ -24,7 +24,12 @@ def open_safe(room_items):
     else:
         print("you try the code", passcode, "but the safe wouldn't open")
         print("TRY AGAIN")
-
+def remove_battery_torch():
+    if powered_torch in inventory:
+        inventory.remove(powered_torch)
+        inventory.append(item_batteries)
+        inventory.append(unpowered_torch)
+        print("You removed the batteries from the torch")
 
 def use_battery_torch():
     if item_batteries in inventory:
@@ -33,9 +38,6 @@ def use_battery_torch():
             inventory.remove(unpowered_torch)
             inventory.append(powered_torch)
             print("You placed the batteries in the torch.")
-        else:
-            print("You have no items in your inventory that uses a battery")
-
 
 def use_torch(room):
     if powered_torch in inventory:
diff --git a/Group_game/map.py b/Group_game/map.py
index 2e4889a407c483d489599154c88f2ffb53bb4aa3..a70946ce06e3e7b41ffe02b41f7eb63997e24268 100644
--- a/Group_game/map.py
+++ b/Group_game/map.py
@@ -84,7 +84,7 @@ location_winecellar = {
 location_storage = {
     "name": "Storage Room",
 
-    "description": "(description needed)",
+    "description": "Boxes of computer parts are lying around scattered across the room. There's a closet across the other side of the room.",
 
     "exits": {"north": "closet", "east": "entrance"},
 
@@ -92,8 +92,8 @@ location_storage = {
 }
 location_boileroom = {
     "name": "Boiler Room",
-    
-    "description": "(description needed)",
+
+    "description": "You immediately start hearing a high pitched hissing sound. You look around and see a valve needs to be closed. If only you had come sort of utensil to shut it.",
 
     "exits": {"north": "entrance"},
 
@@ -103,20 +103,20 @@ location_boileroom = {
 }
 desk = {
     "name": "desk",
-    "description": "(description needed)",
+    "description": "A computer is placed on the desk. There seems to be a game of hangman loaded. Do you wish to play it?",
     "exits": {"north-west": "entrance"},
     "items": []
 }
 trap_door = {
     "name": "trap door",
-    "description": "(description needed)",
+    "description": "You remove the carpet and try to pry open the door. It's locked. ",
     "exits": {"west": "entrance"},
     "items": []
 }
 closet = {
     "name": "closet",
-    "description": "(description needed)",
-    "exits": {},
+    "description": "You walk up to the closet and try to open it however there's a battery powered lock preventing it from being opened",
+    "exits": {"south": "storage room"},
     "items": []
 }
 locations = {