diff --git a/Group_game/game.py b/Group_game/game.py
index e2659f3ce1d9d639eddd0acc447d08a9abca7e1b..68f020cee85ae5e096d0d3ae8654ca7bf89101f0 100644
--- a/Group_game/game.py
+++ b/Group_game/game.py
@@ -6,6 +6,8 @@ from datetime import datetime
 from items import *
 from level_1 import *
 start_time = ""
+global current_room
+global current_level
 
 
 def list_of_items(items):
@@ -69,7 +71,7 @@ def print_menu(exits, room_items, inv_items):
             if not items["open"]:
                 print("OPEN", items["id"], "to open", items["name"] + ".")
     print("CHECK TIMER to check the time remaining")
-    if current_room == current_level["door"]:
+    if current_room == location_door:
         print("UNLOCK DOOR to attempt to unlock the escape door")
     if item_note in inv_items:
         print("READ NOTE to read the hidden note")
@@ -78,6 +80,11 @@ def print_menu(exits, room_items, inv_items):
             print("OPEN SAFE to attempt to open the safe")
         else:
             "You've already opened the safe"
+    if item_batteries in inventory:
+        print("USE BATTERIES to use the batteries")
+    if (powered_torch in inv_items) or (unpowered_torch in inv_items):
+        print("USE TORCH to use your torch")
+
     print("What do you want to do?")
 
 
@@ -119,19 +126,34 @@ def execute_drop(item_id):
         print("You cannot drop that.")
 
 
-
 def unlock_door():
+    global current_level
+    global current_room
+    global start_time
     if current_room["name"] == "Escape door":
         if item_key in inventory:
-            print("WELL DONE! You've escaped",current_level)
+            current_time = datetime.now()
+            time_taken = (current_time - start_time).total_seconds()
+            minutes = time_taken // 60
+            seconds = time_taken % 60
+            while True:
+                print("WELL DONE! You've escaped LEVEL 1 in a time of", round(minutes), "minutes and", round(seconds), "seconds")
+                print("type CONTINUE to begin the next level")
+                response = input()
+                print(normalise_input(response)[0])
+                if normalise_input(response)[0] == "continue":
+                    current_level = levels["level 2"]
+                    current_room = current_level["entrance"]
+                    start_time = datetime.now()
+                    print("(introduction to level 2)")
+                    break
+
         else:
             print("You need a key to open the door")
     else:
         print("There is no door to open")
 
 
-
-
 def check_timer():
     current_time = datetime.now()
     time_taken = current_time - start_time
@@ -187,15 +209,15 @@ def execute_command(command):
             unlock_door()
         else:
             print("unlock what?")
-    # elif command[0] == "use":
-    #     if command[1] == "battery":
-    #         use_battery()
-    #     if command[1] == "battery":
-    #         use_torch()
-    #     else:
-    #         print("use what?")
-    # else:
-    #     print("This makes no sense.")
+    elif command[0] == "use":
+        if command[1] == "batteries":
+            use_battery()
+        if command[1] == "torch":
+            use_torch(current_room)
+        else:
+            print("use what?")
+    else:
+        print("This makes no sense.")
 
 
 def menu(exits, room_items, inv_items):
diff --git a/Group_game/items.py b/Group_game/items.py
index 742664a145eb3a19fbb57b5c7b31862974900595..61ceec0208e8c7bdb67fcf9648b65daac86e483e 100644
--- a/Group_game/items.py
+++ b/Group_game/items.py
@@ -1,6 +1,6 @@
 
-item_battery = {
-    "id": "battery",
+item_batteries = {
+    "id": "batteries",
 
     "name": "a pair of batteries",
 
@@ -35,7 +35,7 @@ item_key = {
     "pick-up": True
 }
 
-item_torch = {
+unpowered_torch = {
     "id": "torch",
     
     "name": "a torch",
@@ -43,6 +43,15 @@ item_torch = {
     "description": "(no description)",
     "pick-up": True
 }
+powered_torch = {
+    "id": "powered torch",
+
+    "name": "a torch with batteries",
+
+    "description": "(no description)",
+    "pick-up": True
+
+}
 
 item_diary = {
     "id": "diary",
diff --git a/Group_game/level_1.py b/Group_game/level_1.py
index aab0d040dfbce3d8031f8f9aa87181ac597d4f3f..7cdd48bb9a9e66be399f5af06d0f88a039bb0f7d 100644
--- a/Group_game/level_1.py
+++ b/Group_game/level_1.py
@@ -1,6 +1,6 @@
 from items import *
 from player import *
-
+from map import *
 
 def open_diary():
     if item_diary in inventory:
@@ -19,15 +19,33 @@ def open_safe():
     if passcode == "042":
         print("THE PASSCODE WAS CORRECT!")
         print("inside the safe you found a pair of batteries")
-        inventory.append(item_battery)
+        inventory.append(item_batteries)
         item_safe.update({"open": True})
 
 
 def use_battery():
-    if item_battery in inventory:
-        if item_torch in inventory:
-            inventory.remove(item_battery)
-            inventory.remove(item_torch)
+    if item_batteries in inventory:
+        if unpowered_torch in inventory:
+            inventory.remove(item_batteries)
+            inventory.remove(unpowered_torch)
+            inventory.append(powered_torch)
+        else:
+            print("You have no items in your inventory that uses a battery")
+
+
+def use_torch(room):
+    if powered_torch in inventory:
+        print(room)
+        if room == location_dark_corner:
+            print("true")
+            room["items"].append(item_key)
+        else:
+            print("There is no use for the torch in this room")
+    elif unpowered_torch in inventory:
+        print("You flick the on/off button but the torch wouldn't turn on, "
+              "(try finding some batteries to power the torch)")
+    else:
+        print("you cannot do that")
 
 
 def read_note():
diff --git a/Group_game/map.py b/Group_game/map.py
index 261de5cffab3fff106cd7c397d8028855b863475..d39fd99227f8969c98a049e7194fce5c6c154df6 100644
--- a/Group_game/map.py
+++ b/Group_game/map.py
@@ -16,11 +16,12 @@ Good luck you have 20 minutes!""",
 location_Fireplace = {
     "name": "The Fireplace",
 
-    "description": "The fireplace is made of brick and has a red brick chimney. The brick is very old and worn, but still strong enough to support the weight of a person. ",
+    "description": "The fireplace is made of brick and has a red brick chimney."
+                   "The brick is very old and worn, but still strong enough to support the weight of a person. ",
 
-    "exits":  {"north": "centre", "east": "Dark corner"},
+    "exits":  {"north": "centre", "east": "dark corner"},
 
-    "items": [item_torch]
+    "items": [unpowered_torch]
 }
 
 location_bookshelf = {
@@ -38,7 +39,7 @@ Location_desk = {
 
     "description": "I see a desk with what looks to be a safe underneath it. I open the drawer, and sure enough, there is a small safe.",
 
-    "exits": {"west": "door", "south- west": "centre", "west" : "dark corner"},
+    "exits": {"west": "door", "south-west": "centre", "south" : "dark corner"},
 
     "items": [item_safe]
 }
@@ -62,7 +63,15 @@ location_door = {
     "items": []
 
 }
+location_entrance = {
+    "name": "level 2 Stairs",
 
+    "description": "(description needed)",
+
+    "exits": {},
+
+    "items": []
+}
 
 level1 = {
     "fireplace": location_Fireplace,
@@ -73,5 +82,5 @@ level1 = {
     "door": location_door
 
 }
-level2 = {}
+level2 = {"entrance": location_entrance}
 levels = {"level 1": level1, "level 2": level2}