diff --git a/Group_game/game.py b/Group_game/game.py
index 0e166f222945a8b2d0fe5845798204573e37d0d7..f3ae015ecd819bfb93913dcfd6dd4c3b27ce263e 100644
--- a/Group_game/game.py
+++ b/Group_game/game.py
@@ -16,6 +16,7 @@ global current_level
 gas_starttime = ""
 time_penalty = False
 
+
 def list_of_items(items):
     time.sleep(0.1)
     new_list = ""
@@ -381,7 +382,9 @@ def main():
         if location_boileroom["valve_open"]:
             gastime = current_time - gas_starttime
             gastime_left = 180 - gastime.total_seconds()
-            if gastime_left < 0:
+            if time_penalty:
+                gastime_left = gastime_left - 300
+            if gastime_left <= 0:
                 print("OH NO! The floor was filled with gas and you died")
                 break
         # Display game status (room description, inventory etc.)
diff --git a/Group_game/player.py b/Group_game/player.py
index 51d27083afc3190398dc693f358f0bf1940fa609..e234b6c6bc15b6e8b34b6b171d6808712ce4809a 100644
--- a/Group_game/player.py
+++ b/Group_game/player.py
@@ -1,7 +1,7 @@
 from items import *
 from map import *
 
-inventory = [item_key]
+inventory = []
 
 # Start game at the centre
 current_room = locations["centre"]