diff --git a/Group_game/game.py b/Group_game/game.py
index 15cfca493e25da2c42a4f9e6aea00e7d292966d2..074a00ba2c625c4404bd26fe0f921e428ff080dd 100644
--- a/Group_game/game.py
+++ b/Group_game/game.py
@@ -130,6 +130,8 @@ def print_menu(exits, room_items, inv_items):
     time.sleep(0.2)
     if current_room==trap_door and item_batteries in inventory:
         print("USE BATTERIES for LOCK to place the batteries in the electrical lock")
+    if current_room==trap_door and item_lock["batteries"] == True:
+        print("OPEN TRAP DOOR to open the trap door and exit out of it")
     print("What do you want to do?")
 
 
@@ -263,6 +265,8 @@ def execute_command(command):
             open_diary(current_room["items"])
         elif command[1] == "safe":
             open_safe(current_room["items"])
+        elif command[1] == "trap door":
+            open_trapdoor()
         else:
             print("open what?")
 
diff --git a/Group_game/level_2.py b/Group_game/level_2.py
index ffca4286e878a39ffa3bca51fdcd94a847ab0fa5..cda677ba7f56272ef605ba099ec82f8754bbd829 100644
--- a/Group_game/level_2.py
+++ b/Group_game/level_2.py
@@ -62,7 +62,7 @@ def close_valve():
 def open_trapdoor():
     if current_room == trap_door:
         if item_lock["batteries"]:
-            if item_keycard in inventory:
+            if key_card in inventory:
                 trap_door["open"] = True
             else:
                 print("You need a key card to open the lock")