• Create a board with some properties that are waterside and some that are not, plus at least one COP report square. • When the player lands on the COP report square, check that only waterside properties are reduced in value.
• Create a board with some properties that are waterside and some that are not, plus at least one COP report square. • When the player lands on the COP report square, check that only waterside properties are reduced in value.