print("OH NO! the floor was filled with gas and you died")
print("OH NO! the floor was filled with gas and you died")
break
break
# Display game status (room description, inventory etc.)
# Display game status (room description, inventory etc.)
ifcurrent_room==location_boileroom:
ifcurrent_room==location_entrance:
ifnotlocation_boileroom["entered"]:
ifnotlocation_entrance["entered"]:
location_boileroom["valve_open"]=True
location_boileroom["valve_open"]=True
print("You immediately start hearing a high pitched hissing sound. You look around and see a valve needs to be closed. If only you had come sort of utensil to shut it.")
print("You immediately start hearing a high pitched hissing sound. You look around and see a valve needs to be closed. If only you had come sort of utensil to shut it.")
print("You've got 2 minutes to close the valve before the room fills with gas")
print("You've got 3 minutes to close the valve in the boiling room before the room fills with gas")