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class Player:
def __init__(self):
self.inventory = []
self.current_room = rooms["room1"]
# stats
self.hp = 100
self.base_attack = 10
self.base_defense = 10
self.base_luck = 10
# equipped items
equipped = {
"weapon": None,
"armour": None,
"amulet": None,
}
def get_equipped_name(self, category):
if self.equipped[category] == None:
return "none"
else:
return self.equipped[category].name