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Commit 26bab3c5 authored by Ryan Tresman's avatar Ryan Tresman
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added a bunch of items to the dict

parent fb39078d
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......@@ -29,7 +29,8 @@ spawnable_items = {
dura=25,
wobble=0.3,
spawnable={
"ALL_ROOMS": 0.25
"ALL_ROOMS": 0.25,
kitchen: 0.5
}
),
......@@ -44,6 +45,44 @@ spawnable_items = {
"ALL_ROOMS": 0.3,
spawn_room: 1.0
}
),
Weapon(
id="golfclub",
name="a golf club",
description="Turns out the people who lived here were avid golf players.",
attack=10,
dura=50,
wobble=0.2,
spawnable={
garage: 1.0
}
),
Weapon(
id="handgun",
name="old handgun",
description="Does this thing even work?",
attack=30,
dura=10,
wobble=0.9,
spawnable={
dusty_bedroom: 0.3
}
),
Weapon(
id="whip",
name="a creaky whip",
description="I don't want to know what this was used for... horses?",
attack=5,
dura=20,
wobble=0.1,
spawnable={
"ALL_ROOMS": 0.1,
dusty_bedroom: 0.3,
garage: 0.3
}
)
],
......@@ -74,6 +113,33 @@ spawnable_items = {
first_hallway: 0.3,
observatory: 0.25
}
),
Defense(
id="apron",
name="a well used apron",
description="Covered in cooking stains. Clearly not cleaned all too well.",
defense=0.1,
dura=30,
wobble=0.2,
spawnable={
kitchen: 0.8,
wine_cellar: 0.2
}
),
Defense(
id="suit_of_armour",
name="A pristine suit of armour",
description="Whoever owned this before took great care of it. It is still shiny!",
defense=0.6,
dura=150,
wobble=0.05,
spawnable={
high_tower: 0.1,
basement: 0.1,
garage: 0.1
}
)
],
......@@ -85,22 +151,61 @@ spawnable_items = {
health=40,
spawnable={
first_hallway: 0.5,
dusty_bedroom: 0.5
dusty_bedroom: 0.5,
kitchen: 1.0
}
),
HealthItem(
id='firstaid',
name='a first aid kit',
description="this can heal any ailment at a whim!",
description="This can heal any ailment at a whim!",
health=100,
spawnable={
dusty_bedroom: 0.1
dusty_bedroom: 0.1,
conservatory: 0.1,
high_tower: 0.3
}
),
HealthItem(
id="apple",
name="an apple",
description="An apple a day keeps the doctors away.",
health=20,
spawnable={
"ALL_ROOMS": 0.3,
kitchen: 0.8
}
)
],
"other": []
"magic": [
Magic(
id="strange_potion",
name="a strange potion",
description="A vile of unknown contents. Doesn't smell of anything.",
magic=0.3,
spawnable={
high_tower: 0.5,
garden: 0.3,
garage: 0.2,
observatory: 0.2,
}
),
Magic(
id="wine",
name="a bottle of wine",
description="Bourgogne Pinot Noir 2003. Exquisite.",
magic=0.5,
spawnable={
conservatory: 0.2,
wine_cellar: 0.9,
kitchen: 0.2,
}
)
]
}
......
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