Skip to content
Snippets Groups Projects
Commit bf670a5d authored by Ahmed El Ghazali's avatar Ahmed El Ghazali :computer:
Browse files

More changes.

parents 63c3d679 a4753da1
No related branches found
No related tags found
No related merge requests found
......@@ -49,9 +49,9 @@ class Orc(Enemy):
self.level = level
# basic stats for an orc
self.base_hp = 60
self.base_attack = 12
self.base_defense = 4
self.base_hp = 50
self.base_attack = 10
self.base_defense = 5
self.base_luck = 2
# how to scale stats with levels
......@@ -76,14 +76,14 @@ class Golbin(Enemy):
self.level = level
# basic stats for a goblin
self.base_hp = 45
self.base_attack = 7
self.base_defense = 4
self.base_hp = 40
self.base_attack = 8
self.base_defense = 5
self.base_luck = 10
# how to scale stats with levels
self.hp_scale = 2
self.attack_scale = 3
self.attack_scale = 2
self.defense_scale = 3
self.luck_scale = 3
......@@ -103,14 +103,14 @@ class Wolf(Enemy):
self.level = level
# basic stats for a wolf
self.base_hp = 50
self.base_attack = 6
self.base_hp = 65
self.base_attack = 12
self.base_defense = 3
self.base_luck = 5
# how to scale stats with levels
self.hp_scale = 3
self.attack_scale = 2
self.attack_scale = 3
self.defense_scale = 1
self.luck_scale = 4
......@@ -131,14 +131,14 @@ class Minion(Enemy):
# basic stats for a minion
self.base_hp = 60
self.base_attack = 7
self.base_defense = 4
self.base_attack = 8
self.base_defense = 9
self.base_luck = 6
# how to scale stats with levels
self.hp_scale = 3
self.attack_scale = 2
self.defense_scale = 4
self.defense_scale = 3
self.luck_scale = 6
# apply stats
......
......@@ -282,7 +282,7 @@ def display_stats():
equipped_defense = player.equipped['defense']
if equipped_defense is not None:
print(f'Defense: {player.base_defense} (+{equipped_defense.defense} from {equipped_defense.name}, wobble {equipped_defense.wobble * 100}%)')
print(f'Defense: {player.base_defense} (-{equipped_defense.defense * 100}% of attack from {equipped_defense.name}, wobble {equipped_defense.wobble * 100}%)')
else:
print(f'Defense: {player.base_defense}')
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment