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Commit c4fca989 authored by Harry Wyatt's avatar Harry Wyatt
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Changed some more balancing with enemies

parent 24db72d0
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......@@ -31,13 +31,13 @@ class Enemy:
# debuff the damage based on the level of the player
if player.level < 2:
damage *= .85
damage *= .75
elif player.level >= 2 and player.level < 4:
damage *= .9
damage *= .85
elif player.level >= 4 and player.level < 6:
damage *= 1.0
damage *= .99
else:
damage *= 1.2
damage *= 1.08
return damage, critical
......@@ -76,9 +76,9 @@ class Golbin(Enemy):
self.level = level
# basic stats for a goblin
self.base_hp = 55
self.base_hp = 50
self.base_attack = 8
self.base_defense = 5
self.base_defense = 4
self.base_luck = 10
# how to scale stats with levels
......@@ -110,7 +110,7 @@ class Wolf(Enemy):
# how to scale stats with levels
self.hp_scale = 3
self.attack_scale = 5
self.attack_scale = 2
self.defense_scale = 1
self.luck_scale = 4
......@@ -132,7 +132,7 @@ class Minion(Enemy):
# basic stats for a minion
self.base_hp = 60
self.base_attack = 9
self.base_defense = 5
self.base_defense = 4
self.base_luck = 6
# how to scale stats with levels
......
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