Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
C
CM1101 Team Project
Manage
Activity
Members
Labels
Plan
Issues
0
Issue boards
Milestones
Wiki
Requirements
Code
Merge requests
0
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Locked files
Build
Pipelines
Jobs
Pipeline schedules
Test cases
Artifacts
Deploy
Releases
Package Registry
Container Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Code review analytics
Issue analytics
Insights
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Harry Wyatt
CM1101 Team Project
Graph
4ae5546182f556f71a96869469b5b357b47eb8b9
Select Git revision
Branches
1
main
default
protected
1 result
You can move around the graph by using the arrow keys.
Begin with the selected commit
Created with Raphaël 2.2.0
27
Oct
26
25
24
23
22
21
20
19
18
Better formatting for intro message
main
main
Final balance change
Final change to balancing???
More balancing
Changed some balancing
Merge branch 'main' of https://git.cardiff.ac.uk/c22033329/cm1101-team-project
Final attempt at balancing (i hope)
More changes.
Changing the start of the game.
More attempts at balance
Tried more balancing
Changed balancing mooore
More balancing
Changed some more balancing with enemies
Updated game info
Made objective slightly clearer
Made the end objective a bit clearer for the user
Slightly changed how leveling up health works
Merge branch 'main' of https://git.cardiff.ac.uk/c22033329/cm1101-team-project
Cleaned up some imports in game.py
Some changes regarding the start of the game.
Merge remote-tracking branch 'origin/main'
Final commit if everything works after pulling code and merging
Added some new items
Teneously fixed an issue causing an issue with dying
Changed enemies to be a little easier
Changed a stat on the minion
Fixed a minor bug with item names
Merge remote-tracking branch 'origin/main'
Boss battle added to game - gonna improve but this is working version
Fixed a bug with the stats command
Added stats command
Reverting a debug change I made
Included the concept of wobble in the battle info
Tenuously fixed some language usage
Increased the variety of names of keys and chests
Fixed some capitalisation errors
Updated some language and remoed the probabilities from code
More changes for the game representation
Making the game look smooth, and well represented
Loading