Tags give the ability to mark specific points in history as being important
-
s5c-waterside-3
ce0755aa · ·• Create a board with some properties that are waterside and some that are not, plus at least one COP report square. • When the player lands on the COP report square, check that only waterside properties are reduced in value.
-
s5c-waterside-2
08f0371f · ·• Create a board with some properties that are waterside and some that are not, plus at least one COP report square. • When the player lands on the COP report square, check that only waterside properties are reduced in value.
-
s5c-waterside
08f0371f · ·• Create a board with some properties that are waterside and some that are not, plus at least one COP report square. • When the player lands on the COP report square, check that only waterside properties are reduced in value.
-
s5b-underground
68e8fad4 · ·• Try to setup a board with one underground station and reject that board • Create a board with two stations. • When the player lands on a station, move them to the other one. • Cover the cases where stations span “Home” and when they don’t • Introduce a 3rd station and automate the selection.
-
s4-bankruptcy
6821445d · ·• Setup a board containing at least one property. • Add properties to a player’s assets. • Check if player is still in the game or not. • Cover cases where player can sell to continue and where they can’t. • Cover case where player only pays partial rent.
-
s2-purchase
4f33fd71 · ·• Setup a board that contains properties. • Land players on properties • Enable them to choose to purchase • Carry out the purchase transaction
-
s1-navigation
42c684dc · ·• A game can be created with a board and N players. • The players take turns rolling dice and moving by the sum of the dice faces. • Players collect money when they pass the Home square. • The game ends after a defined number of turns. • The game can determine the winner(s) based on their balance.
-
-
-
-
-
-
-
-
-
-
-